Thursday, 24 April 2014

Treasure Chest


Unfortunately I had to miss the lecture where we were set this Treasure Chest assignment, this was actually my first time missing a lecture since I started uni.I felt a bit bad about it, but at least I knew it was for a good reason. Visiting a game studio and attending an event there was definitely worth it~

I started working right away on the day after. I asked around and tried to learn about the assignment as much as I could. After that I picked up Maya and started modelling. The biggest challenge were the legs. I tried making then in many different ways, using splines and trying to extrude them from the main body, but none of those methods were working for me.

 








In the end I decided to keep the legs as separate parts and I started carefully extruding them into the shape I wanted. The process was tedious as I had to be careful to keep the curve and I found myself constantly having to move the pivot point after each extrusion. But in the end, I finally got the legs the way I wanted them to be.


A curious thing I found out while modelling the lid was that actually, the concept didn't make much sense. In reality, this chest can't close properly, the teeth are in the way and if closed, they clip through the legs. But I stayed true to the concept and made it the way it was there without worrying too much about the technicalities. 
I ended up with 2496 tris, just under the 2,5k limit.

For the UVing I used Road Kill to unwrap the legs and planar mapping for the rest. 
For the textures, I ripped apart the concept art and cut it into pieces util it fit my UVs. This worked well for most parts, but the legs were definitely tricky and still need a bit more work to fit better. 


I had time to tweak the textures a but more, but not to finish them completely. Still, the feedback I got was useful and I know what I need to do to improve what I already have. 





No comments:

Post a Comment